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AchievementHolder class
#include </OdysseyDecomp/src/Npc/AchievementHolder.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

AchievementHolder()

Public functions

void init(const al::ActorInitInfo&)
void init()
auto isGetMoon(s32, GameDataHolderAccessor) const -> bool
auto isAchieve(s32, GameDataHolderAccessor) const -> bool
auto getAchievementProgressCurrent(s32, GameDataHolderAccessor) const -> s32
auto getAchievementProgressMax(s32, GameDataHolderAccessor) const -> s32
auto getAchievementProgressCurrentRow(s32, GameDataHolderAccessor) const -> s32
auto calcAchieveTotalNum(GameDataHolderAccessor) const -> s32
auto calcMoonGetTotalNum(GameDataHolderAccessor) const -> s32
auto tryGetNewAchievement(GameDataHolderAccessor) const -> Achievement*
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