AchievementHolder class
Constructors, destructors, conversion operators
Public functions
-
void init(const al::
ActorInitInfo&) - void init()
- auto isGetMoon(s32, GameDataHolderAccessor) const -> bool
- auto isAchieve(s32, GameDataHolderAccessor) const -> bool
- auto getAchievementProgressCurrent(s32, GameDataHolderAccessor) const -> s32
- auto getAchievementProgressMax(s32, GameDataHolderAccessor) const -> s32
- auto getAchievementProgressCurrentRow(s32, GameDataHolderAccessor) const -> s32
- auto calcAchieveTotalNum(GameDataHolderAccessor) const -> s32
- auto calcMoonGetTotalNum(GameDataHolderAccessor) const -> s32
- auto tryGetNewAchievement(GameDataHolderAccessor) const -> Achievement*