al::ActorInitInfo struct

Constructors, destructors, conversion operators

ActorInitInfo()

Public functions

void initNew(const PlacementInfo*, const LayoutInitInfo*, LiveActorGroup*, const ActorFactory*, ActorResourceHolder*, AreaObjDirector*, AudioDirector*, CameraDirector*, ClippingDirector*, CollisionDirector*, DemoDirector*, EffectSystemInfo*, ExecuteDirector*, GameDataHolderBase*, GravityHolder*, HitSensorDirector*, ItemDirectorBase*, NatureDirector*, const GamePadSystem*, PadRumbleDirector*, PlayerHolder*, SceneObjHolder*, SceneMsgCtrl*, SceneStopCtrl*, ScreenCoverCtrl*, ScreenPointDirector*, ShadowDirector*, StageSwitchDirector*, ModelGroup*, GraphicsSystemInfo*, ModelDrawBufferCounter*, LiveActorGroup*)
void initViewIdSelf(const PlacementInfo*, const ActorInitInfo&)
void copyHostInfo(const ActorInitInfo&, const PlacementInfo*)
void initViewIdHost(const PlacementInfo*, const ActorInitInfo&)
void initViewIdHostActor(const ActorInitInfo&, const LiveActor*)
void initNoViewId(const PlacementInfo*, const ActorInitInfo&)

Public variables

LiveActorGroup* kitDrawingGroup
const PlacementInfo* placementInfo
const LayoutInitInfo* layoutInitInfo
ActorSceneInfo actorSceneInfo
LiveActorGroup* allActorsGroup
const ActorFactory* actorFactory
ActorResourceHolder* actorResourceHolder
AudioDirector* audioDirector
EffectSystemInfo* effectSystemInfo
ExecuteDirector* executeDirector
HitSensorDirector* hitSensorDirector
ScreenPointDirector* screenPointDirector
StageSwitchDirector* stageSwitchDirector
ViewIdHolder* viewIdHolder