ActorInitInfo struct
Constructors, destructors, conversion operators
Public functions
- void initNew(const PlacementInfo*, const LayoutInitInfo*, LiveActorGroup*, const ActorFactory*, ActorResourceHolder*, AreaObjDirector*, AudioDirector*, CameraDirector*, ClippingDirector*, CollisionDirector*, DemoDirector*, EffectSystemInfo*, ExecuteDirector*, GameDataHolderBase*, GravityHolder*, HitSensorDirector*, ItemDirectorBase*, NatureDirector*, const GamePadSystem*, PadRumbleDirector*, PlayerHolder*, SceneObjHolder*, SceneMsgCtrl*, SceneStopCtrl*, ScreenCoverCtrl*, ScreenPointDirector*, ShadowDirector*, StageSwitchDirector*, ModelGroup*, GraphicsSystemInfo*, ModelDrawBufferCounter*, LiveActorGroup*)
- void initViewIdSelf(const PlacementInfo*, const ActorInitInfo&)
- void copyHostInfo(const ActorInitInfo&, const PlacementInfo*)
- void initViewIdHost(const PlacementInfo*, const ActorInitInfo&)
- void initViewIdHostActor(const ActorInitInfo&, const LiveActor*)
- void initNoViewId(const PlacementInfo*, const ActorInitInfo&)
Public variables
- LiveActorGroup* kitDrawingGroup
- const PlacementInfo* placementInfo
- const LayoutInitInfo* layoutInitInfo
- ActorSceneInfo actorSceneInfo
- LiveActorGroup* allActorsGroup
- const ActorFactory* actorFactory
- ActorResourceHolder* actorResourceHolder
- AudioDirector* audioDirector
- EffectSystemInfo* effectSystemInfo
- ExecuteDirector* executeDirector
- HitSensorDirector* hitSensorDirector
- ScreenPointDirector* screenPointDirector
- StageSwitchDirector* stageSwitchDirector
- ViewIdHolder* viewIdHolder