BarrierField class

Base classes

class al::LiveActor

Constructors, destructors, conversion operators

BarrierField(const char*)

Public functions

void init(const al::ActorInitInfo&) override
void appear() override
void kill() override
void disappearByShineGet()
void exeAppear()
void exeAppearBreedaMoonWorld()
void exeHide()
void exeDisappear()
auto getNerveKeeper() const -> NerveKeeper* override
void initAfterPlacement() virtual
void makeActorAlive() virtual
void makeActorDead() virtual
void movement() virtual
void calcAnim() virtual
void draw() const virtual
void startClipped() virtual
void endClipped() virtual
void attackSensor(HitSensor* self, HitSensor* other) virtual
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
void control() virtual
void updateCollider() virtual
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

NerveKeeper* BarrierField::getNerveKeeper() const override

void BarrierField::initAfterPlacement() virtual

void BarrierField::makeActorAlive() virtual

void BarrierField::makeActorDead() virtual

void BarrierField::movement() virtual

void BarrierField::calcAnim() virtual

void BarrierField::draw() const virtual

void BarrierField::startClipped() virtual

void BarrierField::endClipped() virtual

void BarrierField::attackSensor(HitSensor* self, HitSensor* other) virtual

bool BarrierField::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) virtual

bool BarrierField::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* BarrierField::getName() const override

const sead::Matrix34f* BarrierField::getBaseMtx() const virtual

EffectKeeper* BarrierField::getEffectKeeper() const override

AudioKeeper* BarrierField::getAudioKeeper() const override

StageSwitchKeeper* BarrierField::getStageSwitchKeeper() const override

RailRider* BarrierField::getRailRider() const override

SceneObjHolder* BarrierField::getSceneObjHolder() const override

CollisionDirector* BarrierField::getCollisionDirector() const override

AreaObjDirector* BarrierField::getAreaObjDirector() const override

CameraDirector* BarrierField::getCameraDirector() const override

NatureDirector* BarrierField::getNatureDirector() const

void BarrierField::initStageSwitchKeeper() override

void BarrierField::control() virtual

void BarrierField::updateCollider() virtual

ActorSceneInfo* BarrierField::getSceneInfo() const

void BarrierField::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void BarrierField::initExecuteInfo(ActorExecuteInfo* executeInfo)

void BarrierField::initModelKeeper(ModelKeeper* modelKeeper)

void BarrierField::initActionKeeper(ActorActionKeeper* actionKeeper)

void BarrierField::initNerveKeeper(NerveKeeper* nerveKeeper)

void BarrierField::initHitSensor(s32 amount)

void BarrierField::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void BarrierField::initEffectKeeper(EffectKeeper* effectKeeper)

void BarrierField::initAudioKeeper(AudioKeeper* audioKeeper)

void BarrierField::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void BarrierField::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void BarrierField::initItemKeeper(s32 itemAmount)

void BarrierField::initScoreKeeper()

void BarrierField::initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)

void BarrierField::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void BarrierField::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void BarrierField::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* BarrierField::getFlags() const

ModelKeeper* BarrierField::getModelKeeper() const

ActorPoseKeeperBase* BarrierField::getPoseKeeper() const

ActorExecuteInfo* BarrierField::getExecuteInfo() const

ActorActionKeeper* BarrierField::getActorActionKeeper() const

ActorItemKeeper* BarrierField::getActorItemKeeper() const

ActorScoreKeeper* BarrierField::getActorScoreKeeper() const

Collider* BarrierField::getCollider() const

CollisionParts* BarrierField::getCollisionParts() const

HitSensorKeeper* BarrierField::getHitSensorKeeper() const

ScreenPointKeeper* BarrierField::getScreenPointKeeper() const

HitReactionKeeper* BarrierField::getHitReactionKeeper() const

RailKeeper* BarrierField::getRailKeeper() const

ShadowKeeper* BarrierField::getShadowKeeper() const

ActorPrePassLightKeeper* BarrierField::getActorPrePassLightKeeper() const

ActorOcclusionKeeper* BarrierField::getActorOcclusionKeeper() const

SubActorKeeper* BarrierField::getSubActorKeeper() const

ActorParamHolder* BarrierField::getActorParamHolder() const

void BarrierField::setName(const char* newName)