CoinCollectWatcher class
Base classes
- class al::ISceneObj
- class al::IUseHioNode
Public static variables
- static s32 sSceneObjId constexpr
Constructors, destructors, conversion operators
Public functions
- auto getSceneObjName() const -> const char* override
-
void initAfterPlacementSceneObj(const al::
ActorInitInfo& initInfo) override - void registerCoin(bool isCountUpCoin)
-
void countup(const al::
LiveActor* actor) - void initSceneObj() virtual
Function documentation
void CoinCollectWatcher:: initSceneObj() virtual
#include <l/Library/Scene/ISceneObj.h>