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GameDataHolderWriter class
#include </OdysseyDecomp/src/System/GameDataHolderWriter.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class GameDataHolderAccessor

Constructors, destructors, conversion operators

GameDataHolderWriter(const al::IUseSceneObjHolder* holder)
GameDataHolderWriter(const al::SceneObjHolder* holder)
GameDataHolderWriter(GameDataHolder* holder)
operator GameDataHolder*() const

Public functions

auto operator->() const -> GameDataHolder*

Function documentation

GameDataHolderWriter::operator GameDataHolder*() const
#include <System/GameDataHolderAccessor.h>

GameDataHolder* GameDataHolderWriter::operator->() const
#include <System/GameDataHolderAccessor.h>

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