GameSystem class
Base classes
- class al::NerveExecutor
Constructors, destructors, conversion operators
Public functions
- void init() virtual
- void movement() virtual
- void setPadName()
- auto tryChangeSequence(const char*) -> bool
- void drawMain()
- void exePlay()
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* GameSystem:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void GameSystem:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void GameSystem:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>