GameSystem class

Base classes

class al::NerveExecutor

Constructors, destructors, conversion operators

GameSystem()

Public functions

void init() virtual
void movement() virtual
void setPadName()
auto tryChangeSequence(const char*) -> bool
void drawMain()
void exePlay()
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

NerveKeeper* GameSystem::getNerveKeeper() const virtual

void GameSystem::initNerve(const Nerve* nerve, s32 stateCount)

void GameSystem::updateNerve()