NerveExecutor class
Base classes
Derived classes
- class AnimScaleController
- class CameraArrowCollider
- class CameraPoseUpdater
- class CameraShaker
- class CameraVerticalAbsorber
- class DitherAnimator
- class GraphicsQualityController
- class NerveStateBase
- class Scene
- class Sequence
- class SnapShotCameraCtrl
- class SubCameraRenderer
- class SwingMovement
- class WheelMovement
- class AppearSwitchTimer
- class CounterLifeCtrl
- class DecideIconLayout
- class GameSystem
- class LoadLayoutCtrl
- class MenuSelectParts
- class PlayGuideMap
- class WindowConfirmData
Constructors, destructors, conversion operators
- NerveExecutor(const char* name)
- ~NerveExecutor() virtual
Public functions
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()