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al::NerveExecutor class
#include </OdysseyDecomp/lib/al/Library/Nerve/NerveExecutor.h>

Contents

  • Reference
    • Base classes
    • Derived classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class IUseNerve
class HioNode

Derived classes

class AnimScaleController
class CameraArrowCollider
class CameraPoseUpdater
class CameraShaker
class CameraVerticalAbsorber
class DitherAnimator
class GraphicsQualityController
class NerveStateBase
class Scene
class Sequence
class SnapShotCameraCtrl
class SubCameraRenderer
class SwingMovement
class WheelMovement
class AppearSwitchTimer
class CounterLifeCtrl
class DecideIconLayout
class GameSystem
class LoadLayoutCtrl
class MenuSelectParts
class PlayGuideMap
class WindowConfirmData

Constructors, destructors, conversion operators

NerveExecutor(const char* name)
~NerveExecutor() virtual

Public functions

auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()
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