ItemGenerator class

Constructors, destructors, conversion operators

ItemGenerator()
ItemGenerator(al::LiveActor* creator, const al::ActorInitInfo& info)

Public functions

void initLinkShine(al::LiveActor* creator, const al::ActorInitInfo& info, bool isAppearAbove)
void initNoLinkShine(al::LiveActor* creator, const al::ActorInitInfo& info, bool isAppearAbove)
void initHintPhotoShine(al::LiveActor* creator, const al::ActorInitInfo& info)
void createShineEffectInsideObject(const al::ActorInitInfo& info)
auto tryUpdateHintTransIfExistShine() -> bool
auto tryUpdateHintTransIfExistShine(const sead::Vector3f& trans) -> bool
auto isEnableGenerateByCount(s32 count) const -> bool
void generate(const sead::Vector3f& pos, const sead::Quatf& quat)
void generate(const sead::Vector3f& pos, const sead::Vector3f& vec)
auto tryGenerate(const sead::Vector3f& pos, const sead::Quatf& quat, s32 count) -> bool
auto tryGenerate(const sead::Vector3f& pos, const sead::Vector3f& vec, s32 count) -> bool
auto isNone() const -> bool
auto isShine() const -> bool
auto isLifeUp() const -> bool
auto isLifeMaxUp() const -> bool
auto isCoin() const -> bool
auto isCoinBlow() const -> bool
auto isCoinStackBound() const -> bool
auto isKuriboMini3() const -> bool
auto isKuriboMini8() const -> bool