ItemGenerator class
Constructors, destructors, conversion operators
- ItemGenerator()
-
ItemGenerator(al::
LiveActor* creator, const al:: ActorInitInfo& info)
Public functions
-
void initLinkShine(al::
LiveActor* creator, const al:: ActorInitInfo& info, bool isAppearAbove) -
void initNoLinkShine(al::
LiveActor* creator, const al:: ActorInitInfo& info, bool isAppearAbove) -
void initHintPhotoShine(al::
LiveActor* creator, const al:: ActorInitInfo& info) -
void createShineEffectInsideObject(const al::
ActorInitInfo& info) - auto tryUpdateHintTransIfExistShine() -> bool
-
auto tryUpdateHintTransIfExistShine(const sead::
Vector3f& trans) -> bool - auto isEnableGenerateByCount(s32 count) const -> bool
-
void generate(const sead::
Vector3f& pos, const sead:: Quatf& quat) -
void generate(const sead::
Vector3f& pos, const sead:: Vector3f& vec) -
auto tryGenerate(const sead::
Vector3f& pos, const sead:: Quatf& quat, s32 count) -> bool -
auto tryGenerate(const sead::
Vector3f& pos, const sead:: Vector3f& vec, s32 count) -> bool - auto isNone() const -> bool
- auto isShine() const -> bool
- auto isLifeUp() const -> bool
- auto isLifeMaxUp() const -> bool
- auto isCoin() const -> bool
- auto isCoinBlow() const -> bool
- auto isCoinStackBound() const -> bool
- auto isKuriboMini3() const -> bool
- auto isKuriboMini8() const -> bool