MapTerrainLayout class
Base classes
- class al::LayoutActor
Constructors, destructors, conversion operators
- MapTerrainLayout(const char* name)
Public functions
- auto tryChangePrintWorld(s32 worldId) -> bool
- auto getPaneSize() const -> f32
- void appear() virtual
- void kill() virtual
- void movement() virtual
- void calcAnim(bool recursive) virtual
- auto getNerveKeeper() const -> NerveKeeper* override
- auto getName() const -> const char* override
- auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
- auto getLayoutKeeper() const -> LayoutKeeper* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getMessageSystem() const -> const MessageSystem* override
- void control() virtual
- void initLayoutKeeper(LayoutKeeper*)
- void initActionKeeper()
- void initTextPaneAnimator(LayoutTextPaneAnimator*)
- void initExecuteInfo(LayoutExecuteInfo*)
- void initHitReactionKeeper(HitReactionKeeper*)
- void initSceneInfo(LayoutSceneInfo*)
- void initLayoutPartsActorKeeper(s32)
- void initEffectKeeper(EffectKeeper*)
- void initAudioKeeper(AudioKeeper*)
- void initNerve(const Nerve*, s32)
- void setMainGroupName(const char*)
- void syncAction()
- auto isAlive() const -> bool
- auto getExecuteInfo() const -> LayoutExecuteInfo*
- auto getLayoutSceneInfo() const -> LayoutSceneInfo*
Function documentation
void MapTerrainLayout:: appear() virtual
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: kill() virtual
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: movement() virtual
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: calcAnim(bool recursive) virtual
#include <l/Library/Layout/LayoutActor.h>
NerveKeeper* MapTerrainLayout:: getNerveKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
const char* MapTerrainLayout:: getName() const override
#include <l/Library/Layout/LayoutActor.h>
EffectKeeper* MapTerrainLayout:: getEffectKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
AudioKeeper* MapTerrainLayout:: getAudioKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutActionKeeper* MapTerrainLayout:: getLayoutActionKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutKeeper* MapTerrainLayout:: getLayoutKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
CameraDirector* MapTerrainLayout:: getCameraDirector() const override
#include <l/Library/Layout/LayoutActor.h>
SceneObjHolder* MapTerrainLayout:: getSceneObjHolder() const override
#include <l/Library/Layout/LayoutActor.h>
const MessageSystem* MapTerrainLayout:: getMessageSystem() const override
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: control() virtual
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initLayoutKeeper(LayoutKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initActionKeeper()
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initTextPaneAnimator(LayoutTextPaneAnimator*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initExecuteInfo(LayoutExecuteInfo*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initHitReactionKeeper(HitReactionKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initSceneInfo(LayoutSceneInfo*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initLayoutPartsActorKeeper(s32)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initEffectKeeper(EffectKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initAudioKeeper(AudioKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: initNerve(const Nerve*,
s32)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: setMainGroupName(const char*)
#include <l/Library/Layout/LayoutActor.h>
void MapTerrainLayout:: syncAction()
#include <l/Library/Layout/LayoutActor.h>
bool MapTerrainLayout:: isAlive() const
#include <l/Library/Layout/LayoutActor.h>
LayoutExecuteInfo* MapTerrainLayout:: getExecuteInfo() const
#include <l/Library/Layout/LayoutActor.h>
LayoutSceneInfo* MapTerrainLayout:: getLayoutSceneInfo() const
#include <l/Library/Layout/LayoutActor.h>