al::LayoutActor class

Base classes

class IUseHioNode
class IUseNerve
class IUseLayout
class IUseLayoutAction
class IUseMessageSystem
class IUseCamera
class IUseAudioKeeper
class IUseEffectKeeper
class IUseSceneObjHolder

Derived classes

class AimingCursor
class BalloonMessage
class RollParts
class SimpleLayoutAppear
class SimpleLayoutAppearWait
class SimpleLayoutAppearWaitEnd
class SimpleLayoutText
class SimplePopupMessageLayout
class WindowConfirm
class WipeCloseAppearWaitEnd
class WipeSimple
class AmiiboNpcLayout
class BootLayout
class ButtonMiiverse
class CoinCollectLayout
class CoinCounter
class Compass
class CounterLife
class FilterFly
class FilterScope
class FooterParts
class GaugeAir
class HardIconParts
class MapTerrainLayout
class MiniGameCueLayout
class MiniGameLayout
class PlayGuideCamera
class PlayGuideSkip
class RaceCountDownLayout
class SimpleLayoutMenu
class TestFilterGlasses

Constructors, destructors, conversion operators

LayoutActor(const char* name)

Public functions

void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*