LayoutActor class
Base classes
- class IUseHioNode
- class IUseNerve
- class IUseLayout
- class IUseLayoutAction
- class IUseMessageSystem
- class IUseCamera
- class IUseAudioKeeper
- class IUseEffectKeeper
- class IUseSceneObjHolder
Derived classes
- class AimingCursor
- class BalloonMessage
- class RollParts
- class SimpleLayoutAppear
- class SimpleLayoutAppearWait
- class SimpleLayoutAppearWaitEnd
- class SimpleLayoutText
- class SimplePopupMessageLayout
- class WindowConfirm
- class WipeCloseAppearWaitEnd
- class WipeSimple
- class AmiiboNpcLayout
- class BootLayout
- class ButtonMiiverse
- class CoinCollectLayout
- class CoinCounter
- class Compass
- class CounterLife
- class FilterFly
- class FilterScope
- class FooterParts
- class GaugeAir
- class HardIconParts
- class MapTerrainLayout
- class MiniGameCueLayout
- class MiniGameLayout
- class PlayGuideCamera
- class PlayGuideSkip
- class RaceCountDownLayout
- class SimpleLayoutMenu
- class TestFilterGlasses
Constructors, destructors, conversion operators
- LayoutActor(const char* name)
Public functions
- void appear() virtual
- void kill() virtual
- void movement() virtual
- void calcAnim(bool recursive) virtual
- auto getNerveKeeper() const -> NerveKeeper* override
- auto getName() const -> const char* override
- auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
- auto getLayoutKeeper() const -> LayoutKeeper* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getMessageSystem() const -> const MessageSystem* override
- void control() virtual
- void initLayoutKeeper(LayoutKeeper*)
- void initActionKeeper()
- void initTextPaneAnimator(LayoutTextPaneAnimator*)
- void initExecuteInfo(LayoutExecuteInfo*)
- void initHitReactionKeeper(HitReactionKeeper*)
- void initSceneInfo(LayoutSceneInfo*)
- void initLayoutPartsActorKeeper(s32)
- void initEffectKeeper(EffectKeeper*)
- void initAudioKeeper(AudioKeeper*)
- void initNerve(const Nerve*, s32)
- void setMainGroupName(const char*)
- void syncAction()
- auto isAlive() const -> bool
- auto getExecuteInfo() const -> LayoutExecuteInfo*
- auto getLayoutSceneInfo() const -> LayoutSceneInfo*