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PlayerCollisionCheckSphereMove class
#include </OdysseyDecomp/src/Player/PlayerCollisionCheckSphereMove.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class al::IUseCollision

Constructors, destructors, conversion operators

PlayerCollisionCheckSphereMove(al::CollisionDirector*, s32)

Public functions

auto getCollisionDirector() const -> al::CollisionDirector* override
auto checkSphereMove(const sead::Vector3f&, const sead::Vector3f&, f32) -> bool
void gatherCollisionParts(al::CollisionParts*)
auto getNum() const -> u32
auto getTValue(u32) const -> f32
auto getPos(u32) const -> const sead::Vector3f&
auto getNormal(u32) const -> const sead::Vector3f&
auto getCollisionParts(u32) const -> const al::CollisionParts*
auto getMapCodeName(u32) const -> const char*
auto getWallCodeName(u32) const -> const char*
auto getMaterialCodeName(u32) const -> const char*
void setCollisionPartsFilter(const al::CollisionPartsFilterBase* filter)
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