PlayerCollisionCheckSphereMove class
Base classes
- class al::IUseCollision
Constructors, destructors, conversion operators
Public functions
-
auto getCollisionDirector() const -> al::
CollisionDirector* override -
auto checkSphereMove(const sead::
Vector3f&, const sead:: Vector3f&, f32) -> bool -
void gatherCollisionParts(al::
CollisionParts*) - auto getNum() const -> u32
- auto getTValue(u32) const -> f32
-
auto getPos(u32) const -> const sead::
Vector3f& -
auto getNormal(u32) const -> const sead::
Vector3f& -
auto getCollisionParts(u32) const -> const al::
CollisionParts* - auto getMapCodeName(u32) const -> const char*
- auto getWallCodeName(u32) const -> const char*
- auto getMaterialCodeName(u32) const -> const char*
-
void setCollisionPartsFilter(const al::
CollisionPartsFilterBase* filter)