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PlayerJudgeInvalidateInputFall class
#include </OdysseyDecomp/src/Player/PlayerJudgeInvalidateInputFall.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class IJudge

Constructors, destructors, conversion operators

PlayerJudgeInvalidateInputFall(const al::LiveActor* actor, const PlayerAreaChecker* areaChecker, const IUsePlayerCollision* collision)

Public functions

void reset() override
void update() override
auto judge() const -> bool override
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