IJudge class
#include </OdysseyDecomp/src/Player/IJudge.h>
Derived classes
- class HackerJudge
- class PlayerJudgeAirForceCount
- class PlayerJudgeDeadWipeStart
- class PlayerJudgeDirectRolling
- class PlayerJudgeDiveInWater
- class PlayerJudgeDrawForward
- class PlayerJudgeEnableStandUp
- class PlayerJudgeForceLand
- class PlayerJudgeForceRolling
- class PlayerJudgeForceSlopeSlide
- class PlayerJudgeGrabCeil
- class PlayerJudgeInvalidateInputFall
- class PlayerJudgeLongFall
- class PlayerJudgePreInputJump
- class PlayerJudgeSameNerve
- class PlayerJudgeSandSink
- class PlayerJudgeSlopeSlide
- class PlayerJudgeSpeedCheckFall
- class PlayerJudgeStartGroundSpin
- class PlayerJudgeStartHipDrop
- class PlayerJudgeStartRise
- class PlayerJudgeStartRolling
- class PlayerJudgeStartRun
- class PlayerJudgeStartSquat
- class PlayerJudgeStartWaterSurfaceRun
- class PlayerJudgeTalkGround
- class PlayerJudgeWallCatch
- class PlayerJudgeWallPush
- class PlayerJudgeWaterSurfaceRun