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IJudge class
#include </OdysseyDecomp/src/Player/IJudge.h>

Contents

  • Reference
    • Derived classes
    • Public functions

Derived classes

class HackerJudge
class PlayerJudgeAirForceCount
class PlayerJudgeDeadWipeStart
class PlayerJudgeDirectRolling
class PlayerJudgeDiveInWater
class PlayerJudgeDrawForward
class PlayerJudgeEnableStandUp
class PlayerJudgeForceLand
class PlayerJudgeForceRolling
class PlayerJudgeForceSlopeSlide
class PlayerJudgeGrabCeil
class PlayerJudgeInvalidateInputFall
class PlayerJudgeLongFall
class PlayerJudgePreInputJump
class PlayerJudgeSameNerve
class PlayerJudgeSandSink
class PlayerJudgeSlopeSlide
class PlayerJudgeSpeedCheckFall
class PlayerJudgeStartGroundSpin
class PlayerJudgeStartHipDrop
class PlayerJudgeStartRise
class PlayerJudgeStartRolling
class PlayerJudgeStartRun
class PlayerJudgeStartSquat
class PlayerJudgeStartWaterSurfaceRun
class PlayerJudgeTalkGround
class PlayerJudgeWallCatch
class PlayerJudgeWallPush
class PlayerJudgeWaterSurfaceRun

Public functions

void reset() pure virtual
void update() pure virtual
auto judge() const -> bool pure virtual
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