WaterSurfaceShadow class

Constructors, destructors, conversion operators

WaterSurfaceShadow(const al::ActorInitInfo& initInfo, const char* archiveName)

Public functions

auto isAppearShadow() const -> bool
void update(const sead::Vector3f& position, const sead::Vector3f& gravity, f32 distance)
void disappearShadow()
void setScale(f32 scale)
void setScale(f32 scaleX, f32 scaleZ)
void setQuat(const sead::Quatf& quat)