WaterSurfaceShadow class
Constructors, destructors, conversion operators
-
WaterSurfaceShadow(const al::
ActorInitInfo& initInfo, const char* archiveName)
Public functions
- auto isAppearShadow() const -> bool
-
void update(const sead::
Vector3f& position, const sead:: Vector3f& gravity, f32 distance) - void disappearShadow()
- void setScale(f32 scale)
- void setScale(f32 scaleX, f32 scaleZ)
-
void setQuat(const sead::
Quatf& quat)