WorldResourceLoader class
Base classes
- class al::HioNode
Constructors, destructors, conversion operators
- WorldResourceLoader(GameDataHolder*)
- ~WorldResourceLoader() virtual
Public functions
- void loadResource()
- void cancelLoadWorldResource()
- void tryDestroyWorldResource()
- auto requestLoadWorldHomeStageResource(s32 worldIndex, s32 scenario) -> bool
- auto isEndLoadWorldResource() const -> bool
- void requestLoadWorldResourceCommon(s32)
- auto requestLoadWorldResource(s32) -> bool
- void createResourcePlayer()
- void tryDestroyWorldResourceOnlyCap()
- auto calcLoadPercent() const -> f32
- auto getLoadWorldId() const -> s32
-
auto tryLoadResource(const char*,
const char*,
const char*) -> al::
Resource* - void loadWorldResource(s32, s32, bool, const char*)
- auto calcWorldResourceHeapSize() const -> f32