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WorldResourceLoader class
#include </OdysseyDecomp/src/Sequence/WorldResourceLoader.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class al::HioNode

Constructors, destructors, conversion operators

WorldResourceLoader(GameDataHolder*)
~WorldResourceLoader() virtual

Public functions

void loadResource()
void cancelLoadWorldResource()
void tryDestroyWorldResource()
auto requestLoadWorldHomeStageResource(s32 worldIndex, s32 scenario) -> bool
auto isEndLoadWorldResource() const -> bool
void requestLoadWorldResourceCommon(s32)
auto requestLoadWorldResource(s32) -> bool
void createResourcePlayer()
void tryDestroyWorldResourceOnlyCap()
auto calcLoadPercent() const -> f32
auto getLoadWorldId() const -> s32
auto tryLoadResource(const char*, const char*, const char*) -> al::Resource*
void loadWorldResource(s32, s32, bool, const char*)
auto calcWorldResourceHeapSize() const -> f32
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