agl::ResBinaryShaderProgram class

Base classes

template<typename DataType_>
class ResCommon<ResBinaryShaderProgramData>

Public types

using DataType = ResBinaryShaderProgramData

Constructors, destructors, conversion operators

ResCommon()
ResCommon(const void* data)

Public functions

auto getName() const -> const char*
auto getResShaderVariationArray() const -> ResShaderVariationArray
auto getResShaderVariationDefaultArray() const -> ResShaderVariationArray
auto getResShaderSymbolArray(ShaderSymbolType type) const -> ResShaderSymbolArray
auto isValid() const -> bool
void verify() const
auto ptr() -> DataType*
auto ptr() const -> const DataType*
auto ptrBytes() const -> u8*
auto ref() -> DataType&
auto ref() const -> const DataType&
auto isValidMagic() const -> bool
auto isValidVersion() const -> bool
void assertValid() const

Protected variables

const DataType* mpData

Typedef documentation

using agl::ResBinaryShaderProgram::DataType = ResBinaryShaderProgramData

Function documentation

bool agl::ResBinaryShaderProgram::isValid() const

void agl::ResBinaryShaderProgram::verify() const

DataType* agl::ResBinaryShaderProgram::ptr()

const DataType* agl::ResBinaryShaderProgram::ptr() const

u8* agl::ResBinaryShaderProgram::ptrBytes() const

DataType& agl::ResBinaryShaderProgram::ref()

const DataType& agl::ResBinaryShaderProgram::ref() const

bool agl::ResBinaryShaderProgram::isValidMagic() const

bool agl::ResBinaryShaderProgram::isValidVersion() const

void agl::ResBinaryShaderProgram::assertValid() const

Variable documentation

const DataType* agl::ResBinaryShaderProgram::mpData protected