agl::ResShaderArchive class

Base classes

template<typename DataType_>
class ResCommon<ResShaderArchiveData>

Public types

using DataType = DataType_

Constructors, destructors, conversion operators

ResCommon()
ResCommon(const void* data)

Public functions

auto getName() const -> const char*
auto getResShaderProgramArray() const -> ResShaderProgramArray
auto getResShaderProgramNum() const -> s32
auto getResShaderSourceArray() const -> ResShaderSourceArray
auto getResShaderSourceNum() const -> s32
auto setUp() -> bool
auto isValid() const -> bool
void verify() const
auto ptr() -> DataType*
auto ptr() const -> const DataType*
auto ptrBytes() const -> u8*
auto ref() -> DataType&
auto ref() const -> const DataType&
auto isValidMagic() const -> bool
auto isValidVersion() const -> bool
void assertValid() const

Protected variables

const DataType* mpData

Typedef documentation

using agl::ResShaderArchive::DataType = DataType_

Function documentation

bool agl::ResShaderArchive::isValid() const

void agl::ResShaderArchive::verify() const

DataType* agl::ResShaderArchive::ptr()

const DataType* agl::ResShaderArchive::ptr() const

u8* agl::ResShaderArchive::ptrBytes() const

DataType& agl::ResShaderArchive::ref()

const DataType& agl::ResShaderArchive::ref() const

bool agl::ResShaderArchive::isValidMagic() const

bool agl::ResShaderArchive::isValidVersion() const

void agl::ResShaderArchive::assertValid() const

Variable documentation

const DataType* agl::ResShaderArchive::mpData protected