ResShaderArchive class
Base classes
-
template<typename DataType_>class ResCommon<ResShaderArchiveData>
Public types
- using DataType = DataType_
Constructors, destructors, conversion operators
Public functions
- auto getName() const -> const char*
- auto getResShaderProgramArray() const -> ResShaderProgramArray
- auto getResShaderProgramNum() const -> s32
- auto getResShaderSourceArray() const -> ResShaderSourceArray
- auto getResShaderSourceNum() const -> s32
- auto setUp() -> bool
- auto isValid() const -> bool
- void verify() const
- auto ptr() -> DataType*
- auto ptr() const -> const DataType*
- auto ptrBytes() const -> u8*
- auto ref() -> DataType&
- auto ref() const -> const DataType&
- auto isValidMagic() const -> bool
- auto isValidVersion() const -> bool
- void assertValid() const
Protected variables
Typedef documentation
using agl:: ResShaderArchive:: DataType = DataType_
#include <common/aglResCommon.h>
Function documentation
bool agl:: ResShaderArchive:: isValid() const
#include <common/aglResCommon.h>
void agl:: ResShaderArchive:: verify() const
#include <common/aglResCommon.h>
DataType* agl:: ResShaderArchive:: ptr()
#include <common/aglResCommon.h>
const DataType* agl:: ResShaderArchive:: ptr() const
#include <common/aglResCommon.h>
u8* agl:: ResShaderArchive:: ptrBytes() const
#include <common/aglResCommon.h>
DataType& agl:: ResShaderArchive:: ref()
#include <common/aglResCommon.h>
const DataType& agl:: ResShaderArchive:: ref() const
#include <common/aglResCommon.h>
bool agl:: ResShaderArchive:: isValidMagic() const
#include <common/aglResCommon.h>
bool agl:: ResShaderArchive:: isValidVersion() const
#include <common/aglResCommon.h>
void agl:: ResShaderArchive:: assertValid() const
#include <common/aglResCommon.h>
Variable documentation
const DataType* agl:: ResShaderArchive:: mpData protected
#include <common/aglResCommon.h>