agl::ResShaderBinary class

Base classes

template<typename DataType_>
class ResCommon<ResShaderBinaryData>

Public types

using DataType = ResShaderBinaryData

Constructors, destructors, conversion operators

ResCommon()
ResCommon(const void* data)

Public functions

auto getShaderType() const -> ShaderType
auto getData() const -> void*
void modifyBinaryEndian()
void setUp()
auto isValid() const -> bool
void verify() const
auto ptr() -> DataType*
auto ptr() const -> const DataType*
auto ptrBytes() const -> u8*
auto ref() -> DataType&
auto ref() const -> const DataType&
auto isValidMagic() const -> bool
auto isValidVersion() const -> bool
void assertValid() const

Protected variables

const DataType* mpData

Typedef documentation

using agl::ResShaderBinary::DataType = ResShaderBinaryData

Function documentation

bool agl::ResShaderBinary::isValid() const

void agl::ResShaderBinary::verify() const

DataType* agl::ResShaderBinary::ptr()

const DataType* agl::ResShaderBinary::ptr() const

u8* agl::ResShaderBinary::ptrBytes() const

DataType& agl::ResShaderBinary::ref()

const DataType& agl::ResShaderBinary::ref() const

bool agl::ResShaderBinary::isValidMagic() const

bool agl::ResShaderBinary::isValidVersion() const

void agl::ResShaderBinary::assertValid() const

Variable documentation

const DataType* agl::ResShaderBinary::mpData protected