ResShaderBinary class
Base classes
-
template<typename DataType_>class ResCommon<ResShaderBinaryData>
Public types
- using DataType = ResShaderBinaryData
Constructors, destructors, conversion operators
Public functions
- auto getShaderType() const -> ShaderType
- auto getData() const -> void*
- void modifyBinaryEndian()
- void setUp()
- auto isValid() const -> bool
- void verify() const
- auto ptr() -> DataType*
- auto ptr() const -> const DataType*
- auto ptrBytes() const -> u8*
- auto ref() -> DataType&
- auto ref() const -> const DataType&
- auto isValidMagic() const -> bool
- auto isValidVersion() const -> bool
- void assertValid() const
Protected variables
Typedef documentation
using agl:: ResShaderBinary:: DataType = ResShaderBinaryData
#include <common/aglResCommon.h>
Function documentation
bool agl:: ResShaderBinary:: isValid() const
#include <common/aglResCommon.h>
void agl:: ResShaderBinary:: verify() const
#include <common/aglResCommon.h>
DataType* agl:: ResShaderBinary:: ptr()
#include <common/aglResCommon.h>
const DataType* agl:: ResShaderBinary:: ptr() const
#include <common/aglResCommon.h>
u8* agl:: ResShaderBinary:: ptrBytes() const
#include <common/aglResCommon.h>
DataType& agl:: ResShaderBinary:: ref()
#include <common/aglResCommon.h>
const DataType& agl:: ResShaderBinary:: ref() const
#include <common/aglResCommon.h>
bool agl:: ResShaderBinary:: isValidMagic() const
#include <common/aglResCommon.h>
bool agl:: ResShaderBinary:: isValidVersion() const
#include <common/aglResCommon.h>
void agl:: ResShaderBinary:: assertValid() const
#include <common/aglResCommon.h>
Variable documentation
const DataType* agl:: ResShaderBinary:: mpData protected
#include <common/aglResCommon.h>