ResShaderProgram class
Base classes
-
template<typename DataType_>class ResCommon<ResShaderProgramData>
Public types
- using DataType = ResShaderProgramData
Constructors, destructors, conversion operators
Public functions
- auto getName() const -> const char*
- auto getResShaderMacroArray(ShaderType type) const -> ResShaderMacroArray
- auto getResShaderVariationArray() const -> ResShaderVariationArray
- auto getResShaderVariationDefaultArray() const -> ResShaderVariationArray
- auto getResShaderSymbolArray(ShaderSymbolType type) const -> ResShaderSymbolArray
- auto isValid() const -> bool
- void verify() const
- auto ptr() -> DataType*
- auto ptr() const -> const DataType*
- auto ptrBytes() const -> u8*
- auto ref() -> DataType&
- auto ref() const -> const DataType&
- auto isValidMagic() const -> bool
- auto isValidVersion() const -> bool
- void assertValid() const
Protected variables
Typedef documentation
using agl:: ResShaderProgram:: DataType = ResShaderProgramData
#include <common/aglResCommon.h>
Function documentation
bool agl:: ResShaderProgram:: isValid() const
#include <common/aglResCommon.h>
void agl:: ResShaderProgram:: verify() const
#include <common/aglResCommon.h>
DataType* agl:: ResShaderProgram:: ptr()
#include <common/aglResCommon.h>
const DataType* agl:: ResShaderProgram:: ptr() const
#include <common/aglResCommon.h>
u8* agl:: ResShaderProgram:: ptrBytes() const
#include <common/aglResCommon.h>
DataType& agl:: ResShaderProgram:: ref()
#include <common/aglResCommon.h>
const DataType& agl:: ResShaderProgram:: ref() const
#include <common/aglResCommon.h>
bool agl:: ResShaderProgram:: isValidMagic() const
#include <common/aglResCommon.h>
bool agl:: ResShaderProgram:: isValidVersion() const
#include <common/aglResCommon.h>
void agl:: ResShaderProgram:: assertValid() const
#include <common/aglResCommon.h>
Variable documentation
const DataType* agl:: ResShaderProgram:: mpData protected
#include <common/aglResCommon.h>