agl::ResShaderSource class

Base classes

template<typename DataType_>
class ResCommon<ResShaderSourceData>

Public types

using DataType = ResShaderSourceData

Constructors, destructors, conversion operators

ResCommon()
ResCommon(const void* data)

Public functions

auto getName() const -> const char*
auto getText() const -> const char*
auto isValid() const -> bool
void verify() const
auto ptr() -> DataType*
auto ptr() const -> const DataType*
auto ptrBytes() const -> u8*
auto ref() -> DataType&
auto ref() const -> const DataType&
auto isValidMagic() const -> bool
auto isValidVersion() const -> bool
void assertValid() const

Protected variables

const DataType* mpData

Typedef documentation

using agl::ResShaderSource::DataType = ResShaderSourceData

Function documentation

bool agl::ResShaderSource::isValid() const

void agl::ResShaderSource::verify() const

DataType* agl::ResShaderSource::ptr()

const DataType* agl::ResShaderSource::ptr() const

u8* agl::ResShaderSource::ptrBytes() const

DataType& agl::ResShaderSource::ref()

const DataType& agl::ResShaderSource::ref() const

bool agl::ResShaderSource::isValidMagic() const

bool agl::ResShaderSource::isValidVersion() const

void agl::ResShaderSource::assertValid() const

Variable documentation

const DataType* agl::ResShaderSource::mpData protected