agl::ResShaderSymbol class

Base classes

template<typename DataType_>
class ResCommon<ResShaderSymbolData>

Public types

using DataType = ResShaderSymbolData

Constructors, destructors, conversion operators

ResCommon()
ResCommon(const void* data)

Public functions

auto getName() const -> const char*
auto getID() const -> const char*
auto getDefaultValue() const -> void*
auto getVariationEnableArray() const -> const u8*
auto isVariationEnable(s32 index) const -> bool
auto isValid() const -> bool
void verify() const
auto ptr() -> DataType*
auto ptr() const -> const DataType*
auto ptrBytes() const -> u8*
auto ref() -> DataType&
auto ref() const -> const DataType&
auto isValidMagic() const -> bool
auto isValidVersion() const -> bool
void assertValid() const

Protected variables

const DataType* mpData

Typedef documentation

using agl::ResShaderSymbol::DataType = ResShaderSymbolData

Function documentation

bool agl::ResShaderSymbol::isValid() const

void agl::ResShaderSymbol::verify() const

DataType* agl::ResShaderSymbol::ptr()

const DataType* agl::ResShaderSymbol::ptr() const

u8* agl::ResShaderSymbol::ptrBytes() const

DataType& agl::ResShaderSymbol::ref()

const DataType& agl::ResShaderSymbol::ref() const

bool agl::ResShaderSymbol::isValidMagic() const

bool agl::ResShaderSymbol::isValidVersion() const

void agl::ResShaderSymbol::assertValid() const

Variable documentation

const DataType* agl::ResShaderSymbol::mpData protected