agl::ResShaderVariation class

Base classes

template<typename DataType_>
class ResCommon<ResShaderVariationData>

Public types

using DataType = ResShaderVariationData

Constructors, destructors, conversion operators

ResCommon()
ResCommon(const void* data)

Public functions

auto getName() const -> const char*
auto getID() const -> const char*
auto getValue(s32 index) const -> const char*
auto isValid() const -> bool
void verify() const
auto ptr() -> DataType*
auto ptr() const -> const DataType*
auto ptrBytes() const -> u8*
auto ref() -> DataType&
auto ref() const -> const DataType&
auto isValidMagic() const -> bool
auto isValidVersion() const -> bool
void assertValid() const

Protected variables

const DataType* mpData

Typedef documentation

using agl::ResShaderVariation::DataType = ResShaderVariationData

Function documentation

bool agl::ResShaderVariation::isValid() const

void agl::ResShaderVariation::verify() const

DataType* agl::ResShaderVariation::ptr()

const DataType* agl::ResShaderVariation::ptr() const

u8* agl::ResShaderVariation::ptrBytes() const

DataType& agl::ResShaderVariation::ref()

const DataType& agl::ResShaderVariation::ref() const

bool agl::ResShaderVariation::isValidMagic() const

bool agl::ResShaderVariation::isValidVersion() const

void agl::ResShaderVariation::assertValid() const

Variable documentation

const DataType* agl::ResShaderVariation::mpData protected