TextureData class
Derived classes
- class RenderTargetColor
- class RenderTargetDepth
Public types
- class CompressToWork
Constructors, destructors, conversion operators
Public functions
- void setMipLevelNum_(s32, bool)
- auto getMinSlice_() const -> u16
- void getTextureFormatName() const
- auto calcMipByteSize(u32) const -> u32
- auto isCompressedFormat() const -> bool
- auto isRenderTargetCompressAvailable() const -> bool
- auto isDepthFormat() const -> bool
- auto hasStencil() const -> bool
- void invalidateCPUCache()
- void flushCPUCache() const
-
void setDebugLabel(const sead::
SafeString& debug_label) - void getDebugLabel() const