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agl::TextureData class
#include </OdysseyDecomp/lib/agl/include/common/aglTextureData.h>

Contents

  • Reference
    • Derived classes
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions

Derived classes

class RenderTargetColor
class RenderTargetDepth

Public types

class CompressToWork

Constructors, destructors, conversion operators

TextureData()

Public functions

void setMipLevelNum_(s32, bool)
auto getMinSlice_() const -> u16
void getTextureFormatName() const
auto calcMipByteSize(u32) const -> u32
auto isCompressedFormat() const -> bool
auto isRenderTargetCompressAvailable() const -> bool
auto isDepthFormat() const -> bool
auto hasStencil() const -> bool
void invalidateCPUCache()
void flushCPUCache() const
void setDebugLabel(const sead::SafeString& debug_label)
void getDebugLabel() const
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