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agl::TextureData::CompressToWork class
#include </OdysseyDecomp/lib/agl/include/common/aglTextureData.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public variables

Constructors, destructors, conversion operators

CompressToWork(const TextureData&) explicit

Public variables

void* _0
void* _8
void* _10
void* _18
u32 _20
void* _28
void* _30
u32 _38
void* _40
detail::Surface mSurface
driver::NVNtexture_ mTexture
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