Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

agl::shtxt::SyntaxTree class
#include </OdysseyDecomp/lib/agl/include/shader_text/aglShaderTextSyntaxTree.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

SyntaxTree(Clause*) explicit
~SyntaxTree()

Public functions

void removeClauseRecursive(const sead::AnyDelegate1Const<Clause*>*)
auto checkAndGetValue() -> f64
void checkAndEvaluate(const SyntaxTree*) const
auto evaluate() -> f64
void constructRecursive(sead::Heap*, sead::Heap*)
auto construct(sead::Heap*, sead::Heap*) const -> u64*
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.