Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

al::ActionEffectCtrl class
#include </OdysseyDecomp/lib/al/Project/Action/ActionEffectCtrl.h>

Contents

  • Reference
    • Base classes
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class IUseEffectKeeper

Public static functions

static auto tryCreate(IUseEffectKeeper*) -> ActionEffectCtrl*

Constructors, destructors, conversion operators

ActionEffectCtrl(IUseEffectKeeper*)

Public functions

void startAction(const char*)
void update(f32, f32, f32, bool)
auto isKeepSameEffectNext(const ActionEffectCtrlInfo*, const char*) -> bool
auto getEffectKeeper() const -> EffectKeeper* pure virtual

Function documentation

EffectKeeper* al::ActionEffectCtrl::getEffectKeeper() const pure virtual
#include <l/Library/Effect/IUseEffectKeeper.h>

Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.