al::AnimPlayerSimple class

Base classes

class AnimPlayerBase

Derived classes

class AnimPlayerMat
class AnimPlayerVis

Constructors, destructors, conversion operators

AnimPlayerSimple()

Public functions

void init(const AnimPlayerInitInfo*) pure virtual
void setAnimToModel(const AnimResInfo*) pure virtual
void applyTo() virtual
auto calcNeedUpdateAnimNext() -> bool override
void startAnim(const char*)
void update()
void clearAnim()
auto getPlayingAnimName() -> const char*
auto getAnimFrame() -> f32
auto getAnimFrameMax() -> f32
auto getAnimFrameMax(const char*) -> f32
auto getAnimFrameRate() -> f32
void setAnimFrame(f32)
void setAnimFrameMax(const char*)
void setAnimFrameRate(f32)
auto isAnimExist(const char*) -> bool
auto isAnimEnd() -> bool
auto isAnimOneTime() -> bool
auto isAnimOneTime(const char*) -> bool
auto isAnimPlaying() -> bool
void updateLast() virtual
auto getAnimInfoTable() -> AnimInfoTable*

Function documentation

void al::AnimPlayerSimple::updateLast() virtual