AnimPlayerSimple class
Base classes
- class AnimPlayerBase
Derived classes
- class AnimPlayerMat
- class AnimPlayerVis
Constructors, destructors, conversion operators
Public functions
- void init(const AnimPlayerInitInfo*) pure virtual
- void setAnimToModel(const AnimResInfo*) pure virtual
- void applyTo() virtual
- auto calcNeedUpdateAnimNext() -> bool override
- void startAnim(const char*)
- void update()
- void clearAnim()
- auto getPlayingAnimName() -> const char*
- auto getAnimFrame() -> f32
- auto getAnimFrameMax() -> f32
- auto getAnimFrameMax(const char*) -> f32
- auto getAnimFrameRate() -> f32
- void setAnimFrame(f32)
- void setAnimFrameMax(const char*)
- void setAnimFrameRate(f32)
- auto isAnimExist(const char*) -> bool
- auto isAnimEnd() -> bool
- auto isAnimOneTime() -> bool
- auto isAnimOneTime(const char*) -> bool
- auto isAnimPlaying() -> bool
- void updateLast() virtual
- auto getAnimInfoTable() -> AnimInfoTable*
Function documentation
void al:: AnimPlayerSimple:: updateLast() virtual
#include <l/Project/Anim/AnimPlayerBase.h>
AnimInfoTable* al:: AnimPlayerSimple:: getAnimInfoTable()
#include <l/Project/Anim/AnimPlayerBase.h>