AnimPlayerVis class
Base classes
- class AnimPlayerSimple
Public static functions
- static auto tryCreate(const AnimPlayerInitInfo*, s32) -> AnimPlayerVis*
Constructors, destructors, conversion operators
Public functions
- void init(const AnimPlayerInitInfo*) override
- void setAnimToModel(const AnimResInfo*) override
- void applyTo() virtual
- auto calcNeedUpdateAnimNext() -> bool override
- void startAnim(const char*)
- void update()
- void clearAnim()
- auto getPlayingAnimName() -> const char*
- auto getAnimFrame() -> f32
- auto getAnimFrameMax() -> f32
- auto getAnimFrameMax(const char*) -> f32
- auto getAnimFrameRate() -> f32
- void setAnimFrame(f32)
- void setAnimFrameMax(const char*)
- void setAnimFrameRate(f32)
- auto isAnimExist(const char*) -> bool
- auto isAnimEnd() -> bool
- auto isAnimOneTime() -> bool
- auto isAnimOneTime(const char*) -> bool
- auto isAnimPlaying() -> bool
- void updateLast() virtual
- auto getAnimInfoTable() -> AnimInfoTable*
Function documentation
void al:: AnimPlayerVis:: applyTo() virtual
#include <l/Project/Anim/AnimPlayerSimple.h>
bool al:: AnimPlayerVis:: calcNeedUpdateAnimNext() override
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: startAnim(const char*)
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: update()
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: clearAnim()
#include <l/Project/Anim/AnimPlayerSimple.h>
const char* al:: AnimPlayerVis:: getPlayingAnimName()
#include <l/Project/Anim/AnimPlayerSimple.h>
f32 al:: AnimPlayerVis:: getAnimFrame()
#include <l/Project/Anim/AnimPlayerSimple.h>
f32 al:: AnimPlayerVis:: getAnimFrameMax()
#include <l/Project/Anim/AnimPlayerSimple.h>
f32 al:: AnimPlayerVis:: getAnimFrameMax(const char*)
#include <l/Project/Anim/AnimPlayerSimple.h>
f32 al:: AnimPlayerVis:: getAnimFrameRate()
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: setAnimFrame(f32)
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: setAnimFrameMax(const char*)
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: setAnimFrameRate(f32)
#include <l/Project/Anim/AnimPlayerSimple.h>
bool al:: AnimPlayerVis:: isAnimExist(const char*)
#include <l/Project/Anim/AnimPlayerSimple.h>
bool al:: AnimPlayerVis:: isAnimEnd()
#include <l/Project/Anim/AnimPlayerSimple.h>
bool al:: AnimPlayerVis:: isAnimOneTime()
#include <l/Project/Anim/AnimPlayerSimple.h>
bool al:: AnimPlayerVis:: isAnimOneTime(const char*)
#include <l/Project/Anim/AnimPlayerSimple.h>
bool al:: AnimPlayerVis:: isAnimPlaying()
#include <l/Project/Anim/AnimPlayerSimple.h>
void al:: AnimPlayerVis:: updateLast() virtual
#include <l/Project/Anim/AnimPlayerBase.h>
AnimInfoTable* al:: AnimPlayerVis:: getAnimInfoTable()
#include <l/Project/Anim/AnimPlayerBase.h>