CameraPoseUpdater class
Base classes
- class NerveExecutor
Constructors, destructors, conversion operators
- CameraPoseUpdater(SceneCameraInfo*, s32 viewIdx)
Public functions
- void init(const CameraParamTransfer* paramTransfer, const CameraStopJudge* stopJudge, const CameraStartParamCtrl* startParamCtrl)
- void update()
- auto trySwitchCamera() -> bool
- auto isActiveInterpole() const -> bool
- void startInterpole(s32)
- void setNearClipDistance(f32 distance)
- void setFarClipDistance(f32 distance)
- void setAspect(f32 aspect)
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: CameraPoseUpdater:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: CameraPoseUpdater:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: CameraPoseUpdater:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>