CameraShaker class
Base classes
- class NerveExecutor
Public types
- struct ShakeInfo
- enum class ShakeDirection: s32 { Both, Vertical }
Constructors, destructors, conversion operators
Public functions
- void update(const char* shakeLoop)
- void startShakeByAction(const char* name, const char* unused1, const char* unused2, s32 steps)
- void startShakeByName(const char* name, s32 steps)
- void startShakeByHitReaction(const char* name, const char* unused1, const char* unused2, s32 steps)
- void exeWait()
- void exeShake()
- void exeShakeLoop()
- void startShakeByIndex(s32 index, s32 steps)
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: CameraShaker:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: CameraShaker:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: CameraShaker:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>