CameraTicket class
Public types
- enum Priority { Priority_Default = 0, Priority_Entrance = 2, Priority_BossField = 3, Priority_Capture = 4, Priority_Object = 5, Priority_ForceArea = 6, Priority_Unknown = 7, Priority_SafetyPointRecovery = 8, Priority_Player = 9, Priority_DemoTalk = 10, Priority_Demo = 11, Priority_Demo2 = 12 }
Constructors, destructors, conversion operators
- CameraTicket(CameraPoser* poser, const CameraTicketId* ticketId, s32 priority)
Public functions
- void setPriority(s32 priority)
- auto getPoser() const -> CameraPoser*
- auto getTicketId() const -> const CameraTicketId*
- auto getPriority() const -> s32
- auto isActiveCamera() const -> bool
- void setActiveCamera(bool isActiveCamera)