al::CameraPoser class

Base classes

class HioNode
class IUseAreaObj
class IUseAudioKeeper
class IUseCollision
class IUseName
class IUseNerve
class IUseRail

Derived classes

class CameraPoserActorRailParallel
class CameraPoserAnim
class CameraPoserFix
class CameraPoserFixActor
class CameraPoserFixLook
class CameraPoserFixPoint
class CameraPoserSubjective

Public types

struct CameraInterpoleParam
struct CameraInterpoleStep
struct LocalInterpole
struct LookAtInterpole
struct OrthoProjectionParam
enum class ActiveState: s32 { Start = 0, Active = 1, End = 2 }
enum class CameraInterpoleStepType: s32 { Undefined = -1, ByStep = 0, ByCameraDistance = 1 }

Constructors, destructors, conversion operators

CameraPoser(const char* poserName)

Public functions

auto getAreaObjDirector() const -> AreaObjDirector* override
void init() virtual
void initByPlacementObj(const PlacementInfo& info) virtual
void endInit() virtual
void start(const CameraStartInfo& info) virtual
void update() virtual
void end() virtual
void loadParam(const ByamlIter& iter) virtual
void makeLookAtCamera(sead::LookAtCamera* cam) const virtual
auto receiveRequestFromObject(const CameraObjectRequestInfo& info) -> bool virtual
auto isZooming() const -> bool virtual
auto isEnableRotateByPad() const -> bool virtual
void startSnapShotMode() virtual
void endSnapShotMode() virtual
auto getName() const -> const char* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getNerveKeeper() const -> NerveKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getRailRider() const -> RailRider* override
void load(const ByamlIter& iter) virtual
void movement() virtual
void calcCameraPose(sead::LookAtCamera* cam) const virtual
auto requestTurnToDirection(const CameraTurnInfo* info) -> bool virtual
void appear(const CameraStartInfo& startInfo)
auto receiveRequestFromObjectCore(const CameraObjectRequestInfo& objRequestInfo) -> bool
auto isInterpoleByCameraDistance() const -> bool
auto isInterpoleEaseOut() const -> bool
auto isEndInterpoleByStep() const -> bool
auto isFirstCalc() const -> bool
void initNerve(const Nerve* nerve, s32 maxStates)
void initArrowCollider(CameraArrowCollider* arrowCollider)
void initAudioKeeper(const char* name)
void initRail(const PlacementInfo& placementInfo)
void initLocalInterpole()
void initLookAtInterpole(f32)
void initOrthoProjectionParam()
void tryInitAreaLimitter(const PlacementInfo& placementInfo)
auto tryCalcOrthoProjectionInfo(OrthoProjectionInfo* projectionInfo) const -> bool
void makeLookAtCameraPrev(sead::LookAtCamera* cam) const
void makeLookAtCameraPost(sead::LookAtCamera* cam) const
void makeLookAtCameraLast(sead::LookAtCamera* cam) const
void makeLookAtCameraCollide(sead::LookAtCamera* cam) const
auto getEndInterpoleStep() const -> s32
auto getInterpoleStep() const -> s32
void setInterpoleStep(s32 step)
void setInterpoleEaseOut()
void resetInterpoleStep()
void startSnapShotModeCore()
void endSnapShotModeCore()
auto getFovyDegree() const -> f32
auto getSceneFovyDegree() const -> f32
auto getInputHolder() const -> CameraInputHolder*
auto getTargetHolder() const -> CameraTargetHolder*
auto getFlagCtrl() const -> CameraFlagCtrl*
auto getPosition() const -> const sead::Vector3f&
auto getTargetTrans() const -> const sead::Vector3f&
auto getCameraUp() const -> const sead::Vector3f&
auto getViewMtx() const -> const sead::Matrix34f&
auto getViewInfo() const -> CameraViewInfo*
void setPosition(const sead::Vector3f& vec)
void setTargetTrans(const sead::Vector3f& vec)
void setCameraUp(const sead::Vector3f& vec)
void setViewMtx(const sead::Matrix34f& mtx)
void setFovyDegree(f32 fovy)

Protected variables

const char* mPoserName
ActiveState mActiveState
sead::Vector3f mPosition
sead::Vector3f mTargetTrans
sead::Vector3f mCameraUp
f32 mFovyDegree
f32 _64
sead::Matrix34f mViewMtx
bool _98
CameraPoserSceneInfo* mSceneInfo
CameraViewInfo* mViewInfo
CameraPoserFlag* mPoserFlag
CameraVerticalAbsorber* mVerticalAbsorber
CameraAngleCtrlInfo* mAngleCtrlInfo
CameraAngleSwingInfo* mAngleSwingInfo
CameraArrowCollider* mArrowCollider
CameraOffsetCtrlPreset* mOffsetCtrlPreset
LocalInterpole* mLocalInterpole
LookAtInterpole* mLookAtInterpole
CameraParamMoveLimit* mParamMoveLimit
CameraTargetAreaLimitter* mTargetAreaLimitter
GyroCameraCtrl* mGyroCtrl
SnapShotCameraCtrl* mSnapShotCtrl
AudioKeeper* mAudioKeeper
NerveKeeper* mNerveKeeper
RailKeeper* mRailKeeper
CameraInterpoleParam* mActiveInterpoleParam
CameraInterpoleStep* mEndInterpoleParam
OrthoProjectionParam* mOrthoProjectionParam