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al::Collider class
#include </OdysseyDecomp/lib/al/Library/Collision/Collider.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class HioNode
class IUseCollision

Constructors, destructors, conversion operators

Collider(CollisionDirector*, const sead::Matrix34f*, const sead::Vector3f*, const sead::Vector3f*, f32, f32, u32)

Public functions

void calcCheckPos(sead::Vector3f*)
void calcMovePowerByContact(sead::Vector3f*, const sead::Vector3f&)
void clear()
void clearContactPlane()
void clearStoredPlaneNum()
auto collide(const sead::Vector3f&) -> sead::Vector3f
void findCollidePos(s32*, SphereInterpolator*, SphereHitInfo*, u32)
auto getPlane(s32) -> Triangle*
void getRecentOnGroundNormal(u32)
void obtainMomentFixReaction(SphereHitInfo*, sead::Vector3f*, sead::Vector3f*, bool, u32)
void onInvalidate()
void preCollide(SphereInterpolator*, sead::Vector3f*, f32*, const sead::Vector3f&, SphereHitInfo*, u32)
void setCollisionPartsFilter(const CollisionPartsFilterBase*)
void setTriangleFilter(const TriangleFilterBase*)
void storeContactPlane(SphereHitInfo*)
void storeCurrentHitInfo(SphereHitInfo*, u32)
void updateRecentOnGroundInfo()
auto getCollisionDirector() const -> CollisionDirector* override
void setRadius(f32 radius)
auto get_48() const -> s32
auto get_4c() const -> s32
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