al::DepthShadowMapCtrl class

Base classes

class HioNode

Constructors, destructors, conversion operators

DepthShadowMapCtrl(const Resource* resource)
~DepthShadowMapCtrl() virtual

Public functions

void actorModelDrawDepth()
void actorModelDrawMask()
void appendDepthShadowMapInfo(const char*, s32, s32, s32, f32, bool, const sead::Vector3f&, bool, const sead::Vector3f&, const sead::Vector3f&, bool, const char*, s32, bool, f32, f32, f32, bool, bool, f32, s32, bool, bool, f32)
auto getDepthShadowMapInfo(s32 index) -> DepthShadowMapInfo*
auto getDepthShadowMapNum() -> u32
void hide()
void init(LiveActor* actor, const ByamlIter& iter)
void initAfterPlacement(GraphicsSystemInfo* graphicsSystemInfo)
void initWithoutIter(LiveActor* actor, s32)
void show()
auto tryFindDepthShadowMapInfo(const char*) -> DepthShadowMapInfo*
void update()
void updateShapeVisible(const LiveActor* actor)