DepthShadowMapCtrl class
Base classes
- class HioNode
Constructors, destructors, conversion operators
- DepthShadowMapCtrl(const Resource* resource)
- ~DepthShadowMapCtrl() virtual
Public functions
- void actorModelDrawDepth()
- void actorModelDrawMask()
-
void appendDepthShadowMapInfo(const char*,
s32,
s32,
s32,
f32,
bool,
const sead::
Vector3f&, bool, const sead:: Vector3f&, const sead:: Vector3f&, bool, const char*, s32, bool, f32, f32, f32, bool, bool, f32, s32, bool, bool, f32) - auto getDepthShadowMapInfo(s32 index) -> DepthShadowMapInfo*
- auto getDepthShadowMapNum() -> u32
- void hide()
- void init(LiveActor* actor, const ByamlIter& iter)
- void initAfterPlacement(GraphicsSystemInfo* graphicsSystemInfo)
- void initWithoutIter(LiveActor* actor, s32)
- void show()
- auto tryFindDepthShadowMapInfo(const char*) -> DepthShadowMapInfo*
- void update()
- void updateShapeVisible(const LiveActor* actor)