al::ExecuteDirector class

Base classes

class HioNode

Constructors, destructors, conversion operators

ExecuteDirector(s32 count)
~ExecuteDirector() virtual

Public functions

void init(const ExecuteSystemInitInfo& initInfo)
void registerActorUpdate(LiveActor* actor, const char* listName)
void registerActorDraw(LiveActor* actor, const char* listName)
void registerActorModelDraw(LiveActor* actor, const char* listName)
void registerLayoutUpdate(LayoutActor* layout, const char* listName)
void registerLayoutDraw(LayoutActor* layout, const char* listName)
void registerUser(IUseExecutor* user, const char* listName)
void registerFunctor(const FunctorBase& functor, const char* listName)
void registerFunctorDraw(const FunctorBase& functor, const char* listName)
void createExecutorListTable()
void execute(const char* tableName) const
void executeList(const char* tableName, const char* listName) const
void draw(const char* tableName) const
void drawList(const char* tableName, const char* listName) const
auto isActiveDraw(const char* tableName) const -> bool