ExecuteTableHolderUpdate class
Constructors, destructors, conversion operators
- ExecuteTableHolderUpdate()
- ~ExecuteTableHolderUpdate() virtual
Public functions
- void init(const char* name, const ExecuteSystemInitInfo& initInfo, const ExecuteOrder* orders, s32 orderCount)
- void registerExecutorListActor(ExecutorListActorExecuteBase* listActor)
- void registerExecutorListLayout(ExecutorListLayoutUpdate* listLayout)
- void registerExecutorListUser(ExecutorListIUseExecutorUpdate* listUser)
- void registerExecutorListFunctor(ExecutorListFunctor* listFunctor)
- void registerExecutorListAll(ExecutorListBase* list)
- void tryRegisterActor(LiveActor* actor, const char* listName)
- void tryRegisterLayout(LayoutActor* layout, const char* listName)
- void tryRegisterUser(IUseExecutor* user, const char* listName)
- void tryRegisterFunctor(const FunctorBase& functor, const char* listName)
- void createExecutorListTable()
- void execute() const
- void executeList(const char* listName) const
- auto getName() -> const char*