al::HitSensor class

Constructors, destructors, conversion operators

HitSensor(LiveActor* parentActor, const char* name, u32 hitSensorType, f32 radius, u16 maxSensorCount, const sead::Vector3f* followPos, const sead::Matrix34f* followMatrix, const sead::Vector3f& offset)

Public functions

auto trySensorSort() -> bool
void setFollowPosPtr(const sead::Vector3f*)
void setFollowMtxPtr(const sead::Matrix34f*)
void validate()
void invalidate()
void validateBySystem()
void invalidateBySystem()
void update()
void addHitSensor(HitSensor*)
void clearSensors()
auto getFollowPosOffset() const -> const sead::Vector3f&
auto getRadius() const -> f32
void setFollowPosOffset(const sead::Vector3f& offset)
void setRadius(f32 radius)
void scaleY(f32 scaleY)