HitSensor class
Constructors, destructors, conversion operators
-
HitSensor(LiveActor* parentActor,
const char* name,
u32 hitSensorType,
f32 radius,
u16 maxSensorCount,
const sead::
Vector3f* followPos, const sead:: Matrix34f* followMatrix, const sead:: Vector3f& offset)
Public functions
- auto trySensorSort() -> bool
-
void setFollowPosPtr(const sead::
Vector3f*) -
void setFollowMtxPtr(const sead::
Matrix34f*) - void validate()
- void invalidate()
- void validateBySystem()
- void invalidateBySystem()
- void update()
- void addHitSensor(HitSensor*)
- void clearSensors()
-
auto getFollowPosOffset() const -> const sead::
Vector3f& - auto getRadius() const -> f32
-
void setFollowPosOffset(const sead::
Vector3f& offset) - void setRadius(f32 radius)
- void scaleY(f32 scaleY)