HitSensorKeeper class
Constructors, destructors, conversion operators
- HitSensorKeeper(s32 sensorCount)
Public functions
-
auto addSensor(LiveActor* parentActor,
const char* name,
u32 hitSensorType,
f32 radius,
u16 maxSensorCount,
const sead::
Vector3f* followPos, const sead:: Matrix34f* followMatrix, const sead:: Vector3f& offset) -> HitSensor* - void update()
- auto getSensorNum() const -> s32
- auto getSensor(s32 index) const -> HitSensor*
- void attackSensor()
- void clear()
- void validate()
- void invalidate()
- void validateBySystem()
- void invalidateBySystem()
- auto getSensor(const char* name) const -> HitSensor*