LayoutPaneGroup class
Constructors, destructors, conversion operators
- LayoutPaneGroup(const char* groupName)
Public functions
- void startAnim(const char* animName)
- auto getAnimator(const char* animName) const -> eui::Animator*
- void setAnimFrame(f32 frame)
- void setAnimFrameRate(f32 frameRate)
- auto getAnimFrame() const -> f32
- auto getAnimFrameMax() const -> f32
- auto getAnimFrameMax(const char* animName) const -> f32
- auto getAnimFrameRate() const -> f32
- auto isAnimExist(const char* animName) const -> bool
- auto tryGetAnimator(const char* animName) const -> eui::Animator*
- auto isAnimEnd() const -> bool
- auto isAnimOneTime() const -> bool
- auto isAnimOneTime(const char* animName) const -> bool
- auto isAnimPlaying() const -> bool
- auto getPlayingAnimName() const -> const char*
- void pushAnimName(const char* animName)
-
void createAnimator(nn::
ui2d:: Layout* layout) - void animate(bool)