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al::ModelCtrl class
#include </OdysseyDecomp/lib/al/Library/Model/ModelCtrl.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

ModelCtrl()
~ModelCtrl()

Public functions

void initResource(Resource*, Resource*)
void show()
void hide()
void recreateDisplayList()
auto getModelObj() const -> nn::g3d::ModelObj*
auto getActorDitherAnimator() const -> ActorDitherAnimator*
void setCalcViewCore(s32 core)
void setGraphicsQualityInfo(GraphicsQualityInfo* info)
void setModelOcclusionQuery(ModelOcclusionQuery* query)
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