PostProcessingFilter class
Constructors, destructors, conversion operators
- PostProcessingFilter(ShaderHolder*, NoiseTextureKeeper*)
- ~PostProcessingFilter()
Public functions
- void incrementPreset()
- void decrementPreset()
- void initProjectResource()
- void endInit()
- void clearRequest()
- void update()
- auto findPreset(s32) const -> PostProcessingFilterPreset*
-
void updateViewGpu(s32,
const sead::
Camera*, const Projection*) -
void drawFilter(agl::
DrawContext*, s32, SimpleModelEnv*, agl:: RenderBuffer&, const agl:: TextureData&, const agl:: TextureData&, const agl:: TextureData&, const sead:: Camera&, const Projection&, f32, f32, f32) - void validate()
- void invalidate()
- auto getPresetId() const -> s32