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al::PostProcessingFilter class
#include </OdysseyDecomp/lib/al/Library/PostProcessing/PostProcessingFilter.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PostProcessingFilter(ShaderHolder*, NoiseTextureKeeper*)
~PostProcessingFilter()

Public functions

void incrementPreset()
void decrementPreset()
void initProjectResource()
void endInit()
void clearRequest()
void update()
auto findPreset(s32) const -> PostProcessingFilterPreset*
void updateViewGpu(s32, const sead::Camera*, const Projection*)
void drawFilter(agl::DrawContext*, s32, SimpleModelEnv*, agl::RenderBuffer&, const agl::TextureData&, const agl::TextureData&, const agl::TextureData&, const sead::Camera&, const Projection&, f32, f32, f32)
void validate()
void invalidate()
auto getPresetId() const -> s32
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