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al::ResourceSystem class
#include </OdysseyDecomp/lib/al/Project/Resource/ResourceSystem.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

ResourceSystem(const char*)

Public functions

auto addCategory(const sead::SafeString&, s32, sead::Heap*) -> const sead::SafeString&
auto findOrCreateResourceCategory(const sead::SafeString&, const sead::SafeString&, const char*) -> Resource*
auto findResourceCategoryIter(const sead::SafeString&) -> s64
auto isEmptyCategoryResource(const sead::SafeString&) -> bool
void createCategoryResourceAll(const sead::SafeString&)
auto createResource(const sead::SafeString&, ResourceCategory*, const char*) -> Resource*
void removeCategory(const sead::SafeString&)
auto findResource(const sead::SafeString&) -> Resource*
auto findResourceCore(const sead::SafeString&, sead::RingBuffer<ResourceCategory*>::iterator*) -> Resource*
auto findOrCreateResource(const sead::SafeString&, const char*) -> Resource*
auto findResourceCategory(const sead::SafeString&) -> ResourceCategory*
void loadCategoryArchiveAll(const sead::SafeString&)
void setCurrentCategory(const char*)
auto findCategoryNameFromTable(const sead::SafeString&) const -> const char*
auto tryGetTableCategoryIter(ByamlIter*, const sead::SafeString&) const -> bool
auto tryGetGraphicsInfoIter(ByamlIter*, const sead::SafeString&) const -> bool
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