SnapShotCameraCtrl class
Base classes
- class NerveExecutor
- class IUseAudioKeeper
Constructors, destructors, conversion operators
- SnapShotCameraCtrl(const SnapShotCameraSceneInfo*)
Public functions
- void start(f32)
- void load(const ByamlIter&)
- void startReset(s32)
-
void update(const sead::
LookAtCamera&, const IUseCollision*, const ICameraInput*) -
void makeLookAtCameraPost(sead::
LookAtCamera*) const -
void makeLookAtCameraLast(sead::
LookAtCamera*) const - void exeWait()
- void exeReset()
- auto getFovyDegree() const -> f32
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
- auto getAudioKeeper() const -> AudioKeeper* pure virtual
Function documentation
NerveKeeper* al:: SnapShotCameraCtrl:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: SnapShotCameraCtrl:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: SnapShotCameraCtrl:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
AudioKeeper* al:: SnapShotCameraCtrl:: getAudioKeeper() const pure virtual
#include <l/Library/Audio/IUseAudioKeeper.h>