StageSyncCounter class
Base classes
- class IUseExecutor
- class ISceneObj
Public static variables
- static s32 sSceneObjId constexpr
Constructors, destructors, conversion operators
Public functions
- void execute() override
- auto getSceneObjName() const -> const char* override
- void initAfterPlacementSceneObj(const ActorInitInfo& initInfo) override
- auto getCounter() const -> s32
- void draw() const virtual
- void initSceneObj() virtual
Function documentation
void al:: StageSyncCounter:: draw() const virtual
#include <l/Library/Execute/IUseExecutor.h>
void al:: StageSyncCounter:: initSceneObj() virtual
#include <l/Library/Scene/ISceneObj.h>