SwitchAreaTargetInfo class
Constructors, destructors, conversion operators
- SwitchAreaTargetInfo(s32 playerPositionSize, s32 cameraLookAtPositionSize)
-
SwitchAreaTargetInfo(sead::
Vector3f* playerPositions, s32 playerPositionCount)
Public functions
- void update(const PlayerHolder* playerHolder, const SceneCameraInfo* sceneCameraInfo)
-
auto getPlayerTargetPositions() const -> sead::
Vector3f* - auto getPlayerTargetPositionCount() const -> s32
-
auto getCameraLookAtPositions() const -> sead::
Vector3f* - auto getCameraLookAtPositionCount() const -> s32
Function documentation
al:: SwitchAreaTargetInfo:: SwitchAreaTargetInfo(s32 playerPositionSize,
s32 cameraLookAtPositionSize)
@info mCameraLookAtPositions will be set to an array of cameraLookAtPositionMaxCount sead::