al::SwitchAreaTargetInfo class

Constructors, destructors, conversion operators

SwitchAreaTargetInfo(s32 playerPositionSize, s32 cameraLookAtPositionSize)
SwitchAreaTargetInfo(sead::Vector3f* playerPositions, s32 playerPositionCount)

Public functions

void update(const PlayerHolder* playerHolder, const SceneCameraInfo* sceneCameraInfo)
auto getPlayerTargetPositions() const -> sead::Vector3f*
auto getPlayerTargetPositionCount() const -> s32
auto getCameraLookAtPositions() const -> sead::Vector3f*
auto getCameraLookAtPositionCount() const -> s32

Function documentation

al::SwitchAreaTargetInfo::SwitchAreaTargetInfo(s32 playerPositionSize, s32 cameraLookAtPositionSize)

@info mCameraLookAtPositions will be set to an array of cameraLookAtPositionMaxCount sead::Vector3f but only one is used/updated.

al::SwitchAreaTargetInfo::SwitchAreaTargetInfo(sead::Vector3f* playerPositions, s32 playerPositionCount)