al::SwitchKeepOnAreaGroup class

Constructors, destructors, conversion operators

SwitchKeepOnAreaGroup(AreaObjGroup* areaObjGroup)

Public functions

void update(const SwitchAreaTargetInfo* info)
void update(const sead::Vector3f& playerPos)
void selectTargetPosArray(bool* outCheckAllPos, sead::Vector3f** outTargetPos, s32* outTargetPosCount, const AreaObj* areaObj, const SwitchAreaTargetInfo* info) virtual
auto isExternalCondition() const -> bool virtual