SwitchKeepOnAreaGroup class
Constructors, destructors, conversion operators
- SwitchKeepOnAreaGroup(AreaObjGroup* areaObjGroup)
Public functions
- void update(const SwitchAreaTargetInfo* info)
-
void update(const sead::
Vector3f& playerPos) -
void selectTargetPosArray(bool* outCheckAllPos,
sead::
Vector3f** outTargetPos, s32* outTargetPosCount, const AreaObj* areaObj, const SwitchAreaTargetInfo* info) virtual - auto isExternalCondition() const -> bool virtual