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nn::atk::SoundArchivePlayer class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/atk/SoundArchivePlayer.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Constructors, destructors, conversion operators

SoundArchivePlayer()
~SoundArchivePlayer() virtual

Public functions

auto IsAvailable() const -> bool
void Finalize()
void StopAllSound(s32, bool)
void DisposeInstances()

Public variables

nn::atk::detail::SoundArchiveManager mArchiveManager
nn::atk::detail::SequenceSoundRuntime mSeqSoundRuntime
nn::atk::detail::WaveSoundRuntime mWaveSoundRuntime
nn::atk::detail::AdvancedWaveSoundRuntime mAdvancedWaveSound
nn::atk::detail::StreamSoundRuntime mStreamSoundRuntime
u64 _290
u32 _298
u8 _29C
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