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nn::g3d::ResMaterial class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/g3d/ResMaterial.h>

Contents

  • Reference
    • Public functions
    • Public variables

Public functions

auto BindTexture(nn::g3d::TextureRef(*)(char const*, void*), void*) -> u64
void ForceBindTexture(nn::g3d::TextureRef const&, char const*)
void ReleaseTexture()
void Setup(gfx::Device*)
void Cleanup(gfx::Device*)
void Reset()
void Reset(u32)

Public variables

u8 _0
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