ResSceneAnim class
Public functions
-
auto Bind(nn::
g3d:: BindFuncTable const&) -> s32 - void Release()
- void Reset()
Public variables
- char mMagic
- s32 mBlockOffset
- u64 mBlockSize
- u64 mNameOffset
- u64 mPathOffset
- u64 mCameraAnimOffset
- u64 mCameraAnimDictOffset
-
nn::
g3d:: ResLightAnim* mLightAnims - u64 mLightAnimDictOffset
-
nn::
g3d:: ResFogAnim* mFogAnims - u64 mFogAnimDictOffset
- u64 mUserDataOffset
- u64 mUserDataDictOffset
- u16 mUserDataCount
- u16 mCameraAnimCount
- u16 mLightAnimCount
- u16 mFogAnimCount