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nn::g3d::ResSceneAnim class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/g3d/ResSceneAnim.h>

Contents

  • Reference
    • Public functions
    • Public variables

Public functions

auto Bind(nn::g3d::BindFuncTable const&) -> s32
void Release()
void Reset()

Public variables

char mMagic
s32 mBlockOffset
u64 mBlockSize
u64 mNameOffset
u64 mPathOffset
u64 mCameraAnimOffset
u64 mCameraAnimDictOffset
nn::g3d::ResLightAnim* mLightAnims
u64 mLightAnimDictOffset
nn::g3d::ResFogAnim* mFogAnims
u64 mFogAnimDictOffset
u64 mUserDataOffset
u64 mUserDataDictOffset
u16 mUserDataCount
u16 mCameraAnimCount
u16 mLightAnimCount
u16 mFogAnimCount
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