ResShaderVariation class
Base classes
-
template<typename T>class nn::util::AccessorBase<ResShaderVariationData>
Public types
- using value_type = ResShaderVariationData
Public static functions
-
static auto ToAccessor(value_
type* pData) -> ResShaderVariation* -
static auto ToAccessor(value_
type&) -> ResShaderVariation& -
static auto ToAccessor(const value_
type* pData) -> const ResShaderVariation* -
static auto ToAccessor(const value_
type&) -> const ResShaderVariation&
Public functions
- auto GetResShaderProgram(ShaderCodeType codeType) -> ResShaderProgram*
- auto GetResShaderProgram(ShaderCodeType codeType) const -> const ResShaderProgram*
- auto ToData() -> ResShaderVariationData&
- auto ToData() const -> const ResShaderVariationData&
Typedef documentation
using nn:: gfx:: ResShaderVariation:: value_type = ResShaderVariationData
#include <nn/util/AccessorBase.h>
Function documentation
ResShaderVariationData& nn:: gfx:: ResShaderVariation:: ToData()
#include <nn/util/AccessorBase.h>
const ResShaderVariationData& nn:: gfx:: ResShaderVariation:: ToData() const
#include <nn/util/AccessorBase.h>